A field guide · Proof Nº 01
For people who sweat the words

Content
Design

The discipline of saying less, better.

Content design is the practice of figuring out what people actually need to know - then removing everything that gets in its way. It runs on evidence instead of opinion and it starts long before anyone writes a word.

Nobody reads. They scan. The average visitor gets through about 20% of the words on a page.*

Scroll

* Nielsen Norman Group, eye-tracking research. Every section below stands on its own - because you will scan this page. That's not an insult; that's the brief.

Evidence
over
opinion

01 · The premise

“Content design isn't about words. It's about meeting user needs.”

Sarah Winters - who brought the craft out of GOV.UK and gave it a name

Most content problems aren't writing problems - they're decision problems. What deserves to exist? What order does it go in? What gets cut? Content designers answer with analytics, search logs, support tickets and user research and only then do they write. Everyone else writes first and hopes for the best.

If nobody needs it, the most beautiful sentence in the world is still waste.

02 · The difference

Not copywriting. Not even close.

Copywriting earns attention; content design removes effort. Both are crafts - and they solve opposite problems. Confusing them is how websites end up beautiful and unusable.

Default settingThe discipline
Starts from a brief someone handed overStarts from evidence: search logs, tickets, journeys
Writes everything stakeholders asked forAsks whether the page should exist at all
Buries the point in a warm-up paragraphFront-loads it: answer first, detail after
Counts success in pages and impressionsCounts success in tasks finished, tickets never filed
Settles debates by senioritySettles debates by testing with users

03 · The process

It's a loop, not a line.

Five phases that feed each other. “Done” is a place you visit, not one you keep - the last phase always sends work back to the first.

01 Discover

01 / 05

Mine the raw material: analytics, search terms, support tickets, interviews. You’re looking for what people actually ask for - ideally in the exact words they use.

1DISCOVER2DEFINE3DESIGN4TEST5ITERATE

Select a phase - or just keep scrolling. The loop is the point.

04 · The unit of work

Start with one honest sentence.

Every piece of content should trace back to a user need. Write it in this shape - then go and check that it's actually true. Click the blanks to cycle through them.

As a , I need , so that .

64 combinations are possible - research is how you learn which ones are real. Everything else is an expensive guess.

05 · The craft

The whole job, in one pass.

This is content design in miniature: take what you were handed, find the point buried inside it and get out of its way.

As submitted · stakeholder draftv1

It has been observed that in instances where adverse meteorological conditions prevail, 1utilisation of the pavement 2may give rise to 3circumstances of elevated risk.4

After the passv2

“The pavement is icy. Use the underpass.”

25 words → 7. Same warning, 72% lighter - and now it tells you what to actually do.

Go on - it's satisfying

06 · The toolkit

Six rules that do most of the work.

None of these are about style. They're all about respecting a person who is distracted, in a hurry and on a phone.

R·01

Front-load everything

The answer goes in the first five words. Visitors decide in seconds whether a page is for them.

“Refunds take 14 days - here's why.” → not: “Some information about refunds:”

R·02

One idea per paragraph

If a paragraph needs “and also”, it's two paragraphs wearing a trench coat. Split it.

R·03

Prefer verbs to nouns

“Decide”, not “make a decision”. “Use”, not “the utilisation of”. Verbosity is where clarity hides.

R·04

Headings must work alone

People scan headings and skip everything else. Read only your headings - if the story doesn't hold, fix them first.

R·05

Write the way people talk

“Help” beats “assistance”. “Buy” beats “purchase”. Search logs will tell you the user's words - the org chart's aren't in there.

R·06

Delete the warm-up

Cut your first paragraph. If the page still makes sense - and it usually does - leave it cut.

07 · The proof

Plain language is measurable.

Paste anything below - or load the two versions from section 05 - and watch where they land on the gauge.

target zone · reading ease 60–75

-Flesch reading ease

type or paste something to measure it

  • 0words
  • 0sentences
  • 0avg words / sentence
  • 0%long words

Flesch Reading Ease scores 0–100; higher is easier. A general audience is comfortable around 60–75. Dense corporate copy usually scores in the 20s and 30s - roughly academic-journal territory.

08 · The evidence

And the numbers agree.

79%

of visitors scan pages instead of reading them word by word.

Nielsen Norman Group - eye-tracking studies, 1997–2010
20–28%of the words on a page - that's all a typical visit actually reads.NN/g - “How little do users read?”
11charactersthe average amount of a link or heading a scanning user takes in.NN/g - link scanning research
Age 9the reading level GOV.UK writes for - serving everyone, including stressed-out experts.GOV.UK content style guide

Elsewhere: LinkedIn · Medium · vijay.ai · uxdesigner.london · interaction.dev · uxengineer.ai.